Assignment 4 Write a note on some of the projects of Digital Humanities.

 Write a note on some of the projects of Digital Humanities.




Name:   Upasna Goswami 


paper: 204 Contemporary Western Theories and Film Studies  


Roll no: 20


Enrollment no: 4069206420220012


Batch: 2023-2024 (M.A Sem 3)


Email id:

 goswamiupasna339@gmail.com


Submitted to: S. B. Gardi Department of English, maharaja Krishnakumarsinhji Bhavnagar University






Introduction:   




 Digital Humanities  is  a  broad  field  of  research  and  scholarly  activity covering  not only  the  use  of  digital  methods  by arts  and  humanities  researchers  and  collaboration  by Digital Humanities specialists with computing and scientific disciplines but also how the arts and humanities offer distinctive insights into the major social and cultural issues raised by the development of digital technologies. Work in this field is necessarily collaborative, involving multiple skills, disciplines, and areas of expertise.    The use of computers to analyze research data in arts and humanities disciplines such as literature and history dates back to the 1940s. The University of Cambridge was a pioneer in the development of humanities computing, with the establishment in 1964 of the Literary and Linguistic Computing Centre under the chairmanship of Roy Wisbey. The emphasis in these early days was on the potential of the computer to facilitate the creating and sorting of large concordances and thesauri of historical texts. The work of pioneers such as Wisbey led 


to the growth during the 1970s and 1980s of an  international community of specialists in humanities  computing across  a range  of disciplines,  who  focused  on  the development  of computational  methods  to  accommodate  the  complex  and  varied  structures  found  in  the primary materials used by humanities scholars. (www.cdh.cam.ac.uk/cdh/what-is-dh)     The  digital  humanities  also referred  to  as humanities  computing, maybe  a field  of study, research,  teaching,  and  invention  concerned  with  the  intersection  of  computing and therefore the disciplines of the humanities. It is a study that is methodological naturally and interdisciplinary  in  scope.  It involves investigation, analysis,  synthesis  and  presentation of data in  electronic  form.  It  studies  how  these  media  affect  the  disciplines during which they're used,  and  what  these  disciplines need  to contribute  to  our  knowledge  of computing. When one talks about the internet, it is a myth that English is the language which rules. In the lawless land of internet, language transients the border. It overcomes conventional grammatical rules. It takes shape into internet specific slang and overall revolutionalizes linguistic rules. The millennials are the most important change-makers in the linguistic world which occurs in today's internet marketing. Current generation grew up with the computers and the internet by their side and they have also developed a special language, dialect, and slang of English. The age-old grammar Nazi attitude is shaken and stirred by this young generation and they have taken many advanced steps in the creation of tone and pitch to convey emotions by experimenting with traditional English grammar and mixing and merging it with local languages like Hindi or regional languages like Gujarati Marathi or Tamil. (Oza, 2019)    




 “Digital Humanities refers to new  modes  of scholarship and  institutional units for collaborative, transdisciplinary, and computationally engaged research, teaching, and publication. Digital Humanities is less a  unified  field than an array of convergent practices that explore a universe in which print is no longer the primary medium in which knowledge is produced and disseminated. Digital Humanities.” (Burdick et al 2012)  

“The digital  humanities, then, and their interdisciplinary core  found in the field of humanities  computing,  have  a  long  and  dynamic  history  best  illustrated  by  an examination of the  locations at which  specific disciplinary practices intersect  with computation.” (Schreibman et al 2004) 

 When the  world of  Digital  Humanities  first  introduced, it  had  been called  “humanities computing,” and while people agreed  on a couple of elements of a creation story, there was no  coherent  account  of  where  this  “new”  field  came  from.  Over  the  years,  it  developed into the  many events  leading  up  to the  present state  of  Digital  Humanities. Digital Humanities isn't a  unified  field but  an  array  of  convergent  practices that  explore  a universe during which:


1.  The print is not any longer the exclusive or the normative medium in which knowledge is produced and/or disseminated; instead, print finds itself absorbed into new, multimedia configurations; and 

 2.  Digital tools, techniques, and media have altered the assembly and dissemination of data within the arts, human and social sciences.   




A Digital Humanities project is one which uses digital methods and computational techniques as part of its research methodology, dissemination plan, and/or public engagement.

A typical Digital Humanities project will use both digital and non-digital methods in its research design. Digital methods enable scholars to ask questions that are difficult to answer using non-digital methods, due to the size or complexity of the source material. They also enable the public to engage with research in an accessible way.

Digital methods are not always quantitative. Scholarly digital editions, for example, use digital methods to support the manual production of texts that are designed to be read.

A typical Digital Humanities project will use digital methods in both its research methodology and dissemination plan, simply by making the products of its research (data, tools, web apps etc) publicly accessible at the end of the project. Clerical Exile in Late Antiquity is an example of this:

  • A database was designed so that the team could input information about exile cases. The team had full control over the design of the database, because it needed to reflect their source materials and enable them to capture information that was pertinent to their research questions.

  • Advanced search and data visualisation tools, such as historical mapping and social network diagrams, were designed so that the research team could analyse their data and thereby answer their research questions.

  • At the end of the project, the research team added user guidance and background information so that the database, advanced search, and data visualisation tools can be used by their peers and a wider audience. This online resource was one of the project’s key research outputs.


History and Development of Digital Humanities in the Academic World:

1949-1970: Digital Humanities in Computing Centers:  1949: Father Roberto Busa began his index of every word in the works of St. Thomas Aquinas (11M words); visits Thomas Watson and enlists IBM  1963: Roy Wisbey founded the Centre for Literary and Linguistic Computing in Cambridge to support his work with Early Middle High German Texts. 

 .1966: Computers and the Humanities founded; Wilhelm Ott (developer of TUSTEP) learns to program (http://www.allc.org/node/210); see also his early experiments in “multimedia”: http://people.lis.illinois.edu/~unsworth/Ott.multimedia.mov      


 1970: The first instance of what later became the Association for Literary and Linguistic Computing conference is held at the University of Cambridge.


 1973-1992: Digital Humanities and Scholarly Societies: 

 1973: Founding of  The Association for Literary and Linguistic Computing  1978:  Founding of the  Association for Computers and The Humanities  


1985: Perseus Project has begun at Harvard 

 1986: Literary and Linguistic Computing founded  

1986: SGML specification released  1987: Text-Encoding Initiative, Humanist has begun  

1989: First joint ACH/ALLC conference held in Toronto (at which Bob Kraft demonstrates Ibycus, TLG, hypertext)  

1991: Electronic Beowulf Project  1992: H-Net founded

 1992-2004: Digital Humanities  and Libraries:  

1992: Etext Center founded at Virginia by Kendon Stubbs http://www.lib.virginia.edu/kls/text_only.html  

1993: Mosaic released, IATH founded at Virginia, STG founded at Brown; EAD development begins at Berkeley.

  1994: First edition of the TEI guidelines; Center for History and New Media founded  

1996: The first draft of XML spec released (co-edited by the North American editor of the TEI Guidelines); Digital Library Program founded at the University of Michigan; SCETI founded at Penn  1999: MITH founded 

 2003: HASTAC founded 

 2004: Blackwell Companion to Digital Humanities 

 2005-2012: DH mainstreamed:  2005: The Blake Archive approved by MLA‟s CSE  

2006: MLA publishes Electronic Textual Editing

  2006: ACLS report on Cyberinfrastructure for Humanities and Social Sciences  

2006: NEH Office of Digital Humanities 

 2007: NEH DH Start-up grants  2007: Centernet founded  2008: CLIR Survey of Digital Humanities Centers       




A Digital Humanities project is one which uses digital methods and computational techniques as part of its research methodology, dissemination plan, and/or public engagement.


A typical Digital Humanities project will use both digital and non-digital methods in its research design. Digital methods enable scholars to ask questions that are difficult to answer using non-digital methods, due to the size or complexity of the source material. They also enable the public to engage with research in an accessible way.


Digital methods are not always quantitative. Scholarly digital editions, for example, use digital methods to support the manual production of texts that are designed to be read.


A typical Digital Humanities project will use digital methods in both its research methodology and dissemination plan, simply by making the products of its research (data, tools, web apps etc) publicly accessible at the end of the project. Clerical Exile in Late Antiquity is an example of this:


  • A database was designed so that the team could input information about exile cases. The team had full control over the design of the database, because it needed to reflect their source materials and enable them to capture information that was pertinent to their research questions.

  • Advanced search and data visualisation tools, such as historical mapping and social network diagrams, were designed so that the research team could analyse their data and thereby answer their research questions.

  • At the end of the project, the research team added user guidance and background information so that the database, advanced search, and data visualisation tools can be used by their peers and a wider audience. This online resource was one of the project’s key research outputs.


Some projects use digital methods as part of their impact and public engagement plans, rather than as an aid to the research. Cine Ricordi: Italian Cinema Audiences is an example of this. We worked with the project team to develop a map of Italy which provides location-based access to interviews of people recounting their memories of attending the cinema in the 1950s. It also includes a system for enabling the public to upload memories and memorabilia to the map.


The outputs of a Digital Humanities project are often:


  1. An online resource or mobile app, for use by scholars and the public, as a research output or medium for public engagement.

  2. High quality data for sharing under an open access license.

  3. Submission of the online resource and/or data for REF as either research outputs or impact case studies. Many of the DHI’s online resources have been submitted to previous REFs and RAEs

.

Most successful Digital Humanities projects begin with Principle Investigators who have an idea or a research problem but do not know whether it will benefit from a digital approach.







Words : 2004















Works Cited

“\/.” YouTube, 16 June 2023, https://www.jstor.org/stable/10.1086/673587. Accessed 27 November 2023.

O'Toole, Robert. “What are Digital Humanities? - DAHL journal.” Inspires Learning, 11 April 2023, https://www.inspireslearning.com/dahl/digital-humanties/what-are-digital-humanities/. Accessed 27 November 2023.

Oza, Preeti. “(PDF) Digital Humanities-An Introduction.” ResearchGate, 4 July 2020, https://www.researchgate.net/publication/342692665_Digital_Humanities-An_Introduction. Accessed 27 November 2023.

“WHAT IS A DIGITAL HUMANITIES PROJECT? – DHI.” The Digital Humanities Institute, https://www.dhi.ac.uk/what-is-a-digital-humanities-project/. Accessed 27 November 2023.

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